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GAMERSGATE AND INDIE GAME PUBLISHER ROCKIN ANDROID TEAM UP TO DIGITALLY DISTRIBUTE INDIE TITLES
June 26, 2009, 7:08 pm
Filed under: First Person Shooters, PC Culture | Tags: , ,

gamersgateRockinAndroid_link

GamersGate, a leading platform for digitally distributed PC games, today announced a distribution deal with indie videogame publisher Rockin Android.  GamersGate will offer a lineup of localized indie videogame titles officially licensed from Japan. The first title available will be the Japanese fan-favorite hybrid shoot’em up, fighter SUGURI, scheduled for availability at the end of June. Additional titles from Rockin Android will soon follow. I’m thrilled with this partnership, said Rockin Android President Enrique Galvez. The rock solid reputation and wide-reaching, user-friendly platform of GamersGate will tremendously help to expose some of Japan¹s best indie PC games to an even wider global audience. We have always placed a high importance on offering high-quality indie titles, said Theodore Bergquist, CEO of GamersGate.  Rockin Android has made a name for itself by finding some fantastic indie titles and brining them to market.  We’re very pleased to help deliver these titles to the GamersGate community.

About SUGURI:

Experience the rush of battle as you wage intensive aerial duels in the fan-acclaimed SUGURI, one of the most unique hybrid shooter/fighter titles ever created by Japan indie game developer Orange Juice.   Showcasing beautifully rendered designs, innovative weaponry, rapid-fire combat gameplay action and a cool techno-trance soundtrack, SUGURI is a must-have, must-play indie game.



U.S. ARMY LAUNCHES AMERICA’S ARMY 3 PC ACTION GAME
June 18, 2009, 7:52 pm
Filed under: PC Culture, Strategy | Tags: , ,

soldier

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The U.S. Army today launched America’s Army 3, the only action game that delivers an authentic and entertaining Army experience by reflecting the training, technology, actions, and career advancement of a Soldier within an exciting, free game experience. Players can download the teen-rated game from Steam (www.americasarmy.com/steam), as well as from partners listed at the America’s Army website (www.americasarmy.com). As with previous versions of America’s Army, AA3 will be constantly updated to include new features and missions and to highlight new technologies being incorporated in today’s Army.

In America’s Army 3, Every Detail CountsTM and as a result, the game has more authentic military elements including training, technology, weapons, and audio than any other military game. Built on Unreal Engine 3, AA3 delivers stunningly realistic environments, lighting effects, animations, and team-based experiences so that America’s Army players can experience how Soldiers train, live, and advance in the Army. Players are bound by Rules of Engagement (ROE) and gain experience as they navigate challenges in team-based, multiplayer, force-on-force operations. In the game, a player’s actions and demonstrated Army values are integral to successful mission accomplishment and affect a player’s career progression.

The game is launching with five different environments, each with three different mission scenario options for a total of 15 different map/mission combinations. Initially, the core of the gameplay focuses on an Infantry Soldier (11B). Players first complete Basic Combat Training and then progress to Advanced Individual Training for a variety of specialized roles that the Infantry Soldier performs, such as Advanced Rifleman, Automatic Rifleman, Squad Designated Marksman, and Grenadier. This advanced training allows players to unlock new abilities and gear, customize their gear and equipment loads, increase their in-game skill level, and progress in their Army careers.

The America’s Army 3 game offers a number of new features including:

  • New Scoring System – In this new Army values-based scoring system, a player’s “Honor” score is a combination of his/her scores from subcategories that represent the seven core Army Values: Loyalty, Duty, Respect, Selfless-Service, Honor, Integrity, and Personal Courage. The values are matched with certain game behaviors, and demonstrating these values contributes to successful gameplay and accomplishments. For example, personal courage can be demonstrated by accomplishing the mission objectives even if the player is the last teammate to remain in the game. Selfless service is demonstrated by aiding an injured Soldier even though it may put the player in harm’s way. Other players will be able to select teammates based on their Soldier profiles, which reflect how players have progressed in the game as well as their player roles/gameplay style preferences.
  • Detailed StatisticsAA3’s extremely detailed statistics give players immediate feedback at the end of rounds and matches in online play, in addition to summarizing player behaviors. Players can accrue a number of stats including marksmanship accuracy; time played; time played by class role; total score; rounds won, lost, and survived; objectives captured, and teammates treated as a combat lifesaver. Players can also monitor where their hits are landing on other players, as well as where they are taking hits. These statistics are used to drive a player achievement system through which players can earn a variety of awards including coins, ribbons, and medals.
  • Character Movements – In addition to basic movements such as running, sprinting, and crouching, the game supports tactical and combat movement types. A tactical movement is a more methodical, slower movement that reduces the noise associated with the player’s motion. The combat movement is louder but faster. Combat movements include the combat roll, a full roll either to the left or to the right in the prone position, the combat slide in which players can slide into a crouch position from a sprint, and the combat dive in which players dive face first into a prone position. These movements enable players to evade the enemy or better position themselves to incapacitate the enemy. When moving throughout the maps, players can vault (place a foot on the object and leap or climb over it) as well as mantle (place a hand down to get over larger objects than the vault would support).
  • Player Damage Model - The player damage system has a high level of detail that tracks a number of the player’s health metrics and divides the player’s body into distinct areas that can each be damaged separately. The type and location of a player’s injury will affect the player’s abilities. For example, injuries in the lower body, such as the legs, will slow the player down, while injuries in the upper body, such as the torso and arms, will hinder accuracy but not movement speed. When players are affected by injuries they can be revived in some cases by their teammates. All players will have Combat Life Saving (CLS) training as part of Basic Combat Training so they can assist and stabilize an injured or incapacitated teammate. However, players must make the right decisions about medical treatment in order to heal, and not hurt, the injured player.
  • Mission Planning – Squad and Fire Team leaders now have strategic choices to make before a mission. The Squad Leader will assign the fire teams to an objective, and the Fire Team leaders will in turn determine where on the map their fire team will spawn. The individual Soldiers will make decisions about whether they carry heavy, medium, or light ammunition loads. The flexibility of mission preplanning gives players a variety of customization options and greater replayability.
  • Authenticity of Weapons and Weapons Effects
    Players can customize their weapon configuration and load (gear) with attachable modifications as well as select the type and number of ammunition cartridges and grenades they’ll need to accomplish their mission. These choices affect gameplay, as heavy loads negatively affect speed and endurance while lighter loads negatively affect fire power. The game’s ballistics models are also highly detailed. Bullets in the game operate as they would in real life, requiring players to be aware of their surroundings. The game demonstrates a realistic interaction between bullets and materials, allowing penetration through wood and drywall and ricochets off metal and stone. Even the material that a bullet ricochets off will create different angles of bullet movement. In this reactive environment, players will have to quickly learn the difference between cover and concealment.
  • Lighting and Sound – The development team paid great attention to the realism of the lighting and sounds within the America’s Army 3 game to make them part of tactical gameplay. Players can use high fidelity audio clues to assess a combat situation. For example, they can determine the proximity of the bullet to their location based on the sound it makes. If the bullet is in close proximity to the player, the player will hear an explosive sound from the sonic boom that the bullet makes as it whizzes by the player. If the bullet is farther away, the player will hear the muzzle shot and the cavitation sounds the bullet makes as it echoes in the distance. These sounds were recorded in a live-fire scenario by the developers with the help of Army Subject Matter Experts. Sound occlusion and reverberation are other game features that make the AA3 audio experience more realistic than any other military game.

The AA3 team used Illuminate Lab’s Beast Lighting Solution to enhance the visual quality of the game. Beast is a global illumination package that, coupled with America’s Army, allowed the developers to design more realistic lighting and shadowing within the game. The realistic environments in AA3 reproduce the natural effects that occur when lighting reflects and bounces off materials and characters in the virtual world, making camouflage very important for the Soldier in the game. AA3’s lighting also simulates realistic eye adjustments when a player moves from indoors (dark areas) to outside (lighter areas) and vice versa.

These sound and light effects work together in situations, such as when a player throws a grenade in a small enclosed area and players who are close to the grenade’s point of impact feel the effects of overpressure, which can cause ear ringing, dizziness, and pain. A flash bang can cause the player to experience temporary blindness and hearing loss. Together, the high fidelity sound and lighting contribute to the overall realism and authenticity of AA3.

Players can also enjoy America’s Army – The Graphic Novel, a free online graphic novel based on America’s Army 3. The graphic novel, which can be easily viewed without download, is live on the America’s Army website (www.americasarmy.com/graphicnovel/). America’s Army – The Graphic Novel begins at the start of a conflict with a story arc from the perspective of a Soldier who is a member of a U.S. Army Long Range Surveillance (LRS) team, and will intertwine that Soldier’s story along with the stories of others Soldiers whose occupational specialties include Military Intelligence, Medic, UAV Operator, Infantryman, and Helicopter Pilot. Through the episodic releases of the graphic novel, viewers will discover the main Soldiers’ stories and accompany them on missions as they experience the Army’s technologies and equipment, Army Values, different MOSs and Army life.



Kings Isle Entertainment to Launch New Wizard 101 World: Grizzleheim
May 22, 2009, 6:50 pm
Filed under: PC Culture | Tags: , ,

   Online entertainment company Kings Isle Entertainment, Inc. today officially revealed plans for Grizzleheim, a new 3D world to be added to the popular virtual world Wizard101 The often silly characters and worlds of  Wizard101 are influenced by literature; history and pop culture that give the game a depth and quality appreciated by adults, and make it enjoyable for families to play together. Safety features aimed at pre-teen players include a collaborative play style, a chat system with many options and a character name selector. Inspired by Norse mythology, Grizzleheim is an airy, outdoor landscape of snowy mountains, glacial ridges and towering trees that is home to three new Wizard101 tribes – Bears, Wolves and Ravens. Players will first encounter the Viking Bears of Grizzleheim, great
traders with the ability to travel the worlds of the Spiral, in the free-to-play areas of  Wizard City. As student wizards adventure through subsequent worlds, Grizzleheim will offer new quests, new locations to explore,
new opponents and new Viking-themed decorative housing items interspersed through out the mid and higher levels of the game. Grizzleheim is expected to roll out beginning in June. As with other new content, the world will launch first on the Wizard101test server, where subscribers will help beta test features before it goes live in the game.  Wizard101.com has an ESRB rating of E10+. Pre-paid gift cards are available at major U.S. retailers.

some of the Characters

Grizzleheim Characters

 

Grizzleheim_Main_Hut

Grizzleheim_Main_Hut



Battlestations: Pacific Play & Win Promotion

To honor our troops and mark the recent release of Battlestations: Pacific on the Xbox 360 and PC, Microsoft is hosting a Play & Win Sweepstakes on Xbox Live and GamesforWindows.com this Memorial Day weekend. Running from May 22nd – 24th, the promotion simply requires players to boot up Battlestations: Pacific to be eligible for over 100 prizes including a high-end gaming PC, Xbox 360 elite, Microsoft accessories, and Battlestations: Pacific merchandise.

For more information on this holiday weekend promotion, please log into Xbox Live or click on the following link:
http://www.gamesforwindows.com/en-US/Community/NewsArticles/Pages/battlestationspacificplaywin.aspx  As the immense sequel to the critically acclaimed Battlestations: Midway, BattleStations: Pacific completes the entire Pacific War with two massive single-player campaigns, the historically based US campaign and a historically possible Japanese campaign.  Commanding the US Fleet, players relive the grandest and most critical naval battles of the
Pacific War and for the first time, as the Japanese, players lead the IJN Fleet to a completely different ending to the war. So get out there and fight for your country for a chance to win awesome prizes!



PANGYA FOR THE PC OFFICIALLY RE-LAUNCHES IN NORTH AMERICA TODAY
May 22, 2009, 1:18 am
Filed under: PC Culture | Tags: ,

pangya

Ntreev USA, a leading online game developer and publisher, announced today that it has officially re-launched Pangya, its popular, online casual golf game in North America. The game is accessible to members who previously had accounts for it under the name Albatross 18 in the U.S. Any accounts that were set up during the beta phase last month will transfer over with the game’s official launch. Pangya can be downloaded for free from: http://pangya.ntreev.net.  In celebration of the official re-launch, Ntreev is offering new and exclusive items in its item shop, as well with hosting several special events.

“Pangya is Ntreev’s flagship title and we are so happy to bring it back
to the North American players,” said Chris Lee, CEO at Ntreev USA. “We
have had an overwhelming response from players who want their favorite
golf game back! This casual, yet innovative and accessible golf experience is back for good–and we have great plans for its future including new content, special events and more.”

With the official re-launch of Pangya, the game’s item shop is now open
and offering several new items never before offered in the game. In celebration of the re-launch, Ntreev will be holding two special events for its players including an attendance event where players who log in every day from today until May 30th will be rewarded with premium items to help them tee off.  In addition, players who complete a full 18 holes of all 14 courses in the game by May 30th will win a flashy new swimsuit for their character.

Pangya is a casual golf game that takes the difficult rules of golf and
transforms it into an easy to pick-up -and-play casual golf experience that a player of any skill level can enjoy. Featuring simple and intuitive controls, Pangya allows anyone who has used Windows to easily play with other gamers and unlike other online games; players in Pangya are friends, not enemies! Players will be taken to 14 breath-taking locations where they can choose one of 8 unique playable characters.  Pangya offers players an extensive customization experience with thousands of possible combinations of costumes, accessories, equipment, golf clubs, power boosts and more that help them to become a pro out on the green.

Pangya is free for players to download and play, while some items in the game including certain characters, clothing sets, new equipment and accessories will be available to purchase via micro-transaction. The in-game currency in Pangya, called Pang, allows players to purchase items from the in-game shop that will enhance a character. The in-game shop also provides new inventory and equipment and offers players the ability to send gifts and more.  Gamers can earn Pang by finishing a hole at par or better, and by showcasing powerful shots



E3 2009: PC Predictions
May 19, 2009, 10:12 pm
Filed under: PC Culture, Reviews | Tags: ,

thank you to IGN  for the video

And remember to see what Predictions came true go check out TME’s e3 Page here



Dawn of War II
March 11, 2009, 5:18 am
Filed under: PC Culture, Strategy, Uncategorized | Tags: , , ,

the game look cool but i don’t know last years E3 showed us some sequels to are favorite games what will be instore for you this year come back soon and see TME’s coverage of E3 2009



Starcraft 2
March 1, 2009, 4:11 am
Filed under: PC Culture, Strategy | Tags: , , , ,

There is only one thing I can say “its about time” and it looks pretty good check back often for more updates on this and more of your favorite videogames right here at the testmarketevolution.com



Blizzcon 2009 Announced!
February 18, 2009, 5:10 pm
Filed under: MMORPG, News, PC Culture
 

 

BLIZZCON® 2009 ANNOUNCED

Blizzard Entertainment® gaming celebration to return to Anaheim Convention Center on August 21-22  

IRVINE, Calif. – February 17, 2008 - Blizzard Entertainment, Inc. today announced plans for its fourth BlizzCon® gaming convention, to be held at the Anaheim Convention Center in Anaheim, California on Friday, August 21 and Saturday, August 22. BlizzCon is a celebration of the global player communities surrounding Blizzard Entertainment®’s Warcraft®, StarCraft®, and Diablo® universes. In response to the festival’s increasing popularity, this year’s event has been expanded from three convention halls to four.

“We’ve been amazed by the incredible response to each of our previous BlizzCon events,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “We’re pleased to be bringing the convention back to Anaheim this year, and we look forward to this new opportunity to meet Blizzard gamers from around the world.”

BlizzCon will offer a wide variety of activities throughout the two-day event. In addition to serving as a gathering place for Blizzard Entertainment gaming communities, attendees will be able to enjoy:

 

  • Hands-on play time with upcoming Blizzard Entertainment games
  • Discussion panels with Blizzard Entertainment developers
  • Competitive and casual tournaments for players to showcase their talents
  • Community contests with great prizes
  • Commemorative merchandise based on Blizzard Entertainment’s game universes
  • A silent auction
  • More exciting activities and attractions to be announced

Further details, including ticket availability and pricing, will be announced on the official BlizzCon website, www.blizzcon.com, as the event draws closer.To keep pace with the continued growth of World of Warcraft as well as development on other Blizzard Entertainment games, the company is currently hiring for numerous open positions. More information on available career opportunities can be found at www.blizzard.com/jobs.

 



Sims 3 Trailer
February 11, 2009, 2:42 am
Filed under: PC Culture, Uncategorized | Tags: , , , ,

what can i say the game looks fun. watch the trailer and decide for yourself and remember to check back soon for more updates