Next Blizzcon Pushed to 2013

By Sean McQuillan

Citing a jam-packed schedule, with the release of Diablo III and Starcraft 2: Heart of the Swarm, a Blizzard rep has stated that they will be cancelling the 2012 Blizzcon. As an avid fan of Blizzard’s entire portfolio this is sad news. I loved attending Blizzcon, and it has an atmosphere unlike any other. I’ll be right there back in line for 2013, and at least this will give me some time to get lost in some Diablo III.

I felt a great disturbance in the Force, as if millions of voices suddenly cried out in terror and were suddenly silenced. I fear something terrible has happened.

Source: Beefjack

Delve into the Secret World

By David Burrola

As a smaller but still informative pique, i’d like to bring to your attention an upcoming MMORPG called The Secret  World. Its developed by Funcom, and its an MMO set in modern day, with a supernatural feel to it, and a very unique system to it.

There are no levels in the game. Its all about what kind of skills you want to develop, in a way like Skyrim  has done recently, but with far more options(if that’s possible). There are several categories, and each will allow you to play a character that’s entirely of your creation. Gear is also not specific to a look. You can have your character look and dress any way you want. So there’s that bit of fun for you.

I’ve been interested in this for a while, and i’m a bit bummed that I don’t have a PC right now, as its only on PC so far. If you want more information you can go to Funcom’s site and check out all the dark modern crazy for yourself.

Being a WoW player, I do like to see what other MMO’s have to bring out and what new kinds of games will emerge in the market with this giant around. But also, being a table top gamer and a fan of World of Darkness, i’m really curious and a little excited about it.

So go on and start following this game, it looks to be pretty different from what we’ve seen before, more in its structure than most others.

World of Warcraft patch 4.3 Preview

By Sean McQuillan

Okay WoW fans, patch 4.3 “Hour of Twilight” is fixing to introduce loads of new content. and to get things rolling the have released a 10 minute preview of the new dungeons and Raids.  It seems that the battle for Azeroth with Deathwing rages on, and this time crashing into Northrend.  We see Dragonblight seeing carnage and destruction well beyond what we’ve seen at the Wrathgate.  This preview shows us the faces of Deathwing’s allies that we must fight through, and a preview of the epic battles.  We see the re-emergence of the Infinite Dragonflight, who has been trying to destroy all existence by unraveling time itself.  We see Sylvanas’ return to Northrend, and with her increased power with the fall of Arthas, we may see a hint at her attempt to expand her dominion over the damned.  Fight along side the other Dragon Aspects as Wyrmrest Temple is shaken to it’s very foundation.  Fight to the bitter end and see the true face of Deathwing’s corruption and deterioration as you fight on his own back peeling away his adamantite armor.  Truly one of the most epic patches Blizzard has released to Date.  My words don’t do it justice, just give it a watch!

In addition to all this wonderful content, 4.3 will be introducing plenty of new features:

Raid Finder– Players can quickly and easily form a raid for a specifically tuned version of the Dragon Soul raid; works much like the Dungeon Finder feature.  This feature is a godsend for any who don’t have the time or the patience for a large raiding guild. Just like the regular Dungeon finder, this is likely to feature it’s share of morons and leeches.  I’m hoping that there’s a gear matching system to pair players with similarly geared allies.

Transmogrification – Customize the appearance of your weapons and armor.  While people have been asking for GuildWars style Armor Dye bottles, Transmogrification is above and beyond.  Being able to change your armor’s model to any other piece you’ve acquired will certainly lead to farming of old dungeons, or worse: Warcraft Hipsters.

Void Storage – Players of all levels can now open up 80 slots of long-term storage space.  While I’ve never really had storage problems, I’m never one to look a gift horse in the mouth.  I’m just excited to see more Ethereals.  They were the coolest looking part of Burning Crusade and it’s nice to see them relevant again.

Fangs of the Father – Legendary rogue quest line.  Full info on that is here. It’s looks like a new legendary dagger for rogues that will mirror the decent into madness and corruption that Deathwing suffered.  The coolest part?  You can get WINGS.

Note pictured: Stable full of lonely mounts.

·         The all-new Darkmoon Faire – Darkmoon Faire has been completely redesigned and offers all-new games and rewards for players to experience.  Full info on that here.  As an avid mount collector I can’t wait for the new mounts and pets available. 

What are you looking forward to most?  Let us know in the comments below!

PitchBlack Announces New Name For Its Sci-Fi MMO: Dominus

Pitchblack Games announced a name change today for their three faction science fiction MMO, formerly known as Prime: Battle For Dominus. The new name is simply “Dominus.” Warren Weems, President of Pitchblack Games, said, “The market for massively multiplayer games is crowded, and we wanted our standout game to have a standout name. Our old name was just too long. Because we’re getting ready for a larger scale beta, we wanted to make the change before even more people heard about us.”

Please bookmark the new URL:, and if you have not already followed our Twitter stream, be sure to check us out at

Free-to-Play Battle Arena Game, “Rise of Immortals,” Expands Accessibility

Petroglyph® today announced that it has expanded worldwide accessibility for its free-to-play Multiplayer Online Battle Arena (MOBA) game, Rise of Immortals™. In response to rising player demand in Europe, Petroglyph recently deployed new server hardware in its London data center, thereby significantly reducing server ping times to the UK, Germany, the Russian Federation, Poland, and other European regions.
The transition to new servers will be seamless for European Rise of Immortals players. The new servers use the existing game client and current player accounts, and players will be automatically routed to game servers that have the best performance for their region. In addition, the Rise of Immortals player community will remain united – North American and European players can still play on the same servers.
To celebrate the game’s expansion in European markets, Petroglyph also announced today a sale on the Immortal Trovoc, his accompanying Malevolent skin, Plush skin, and the new King Snake skin developed for this special. The sale is scheduled to be promoted on Steam’s “Spotlight” section beginning today through Monday morning.
Rise of Immortals is an online PC game that expands on the hit battle arena genre with new, innovative features, that is now available in Steam’s free-to-play section. The game also supports the Steam Wallet service, allowing players to purchase in-game items, Immortals, skins and more with their Steam Wallet funds.
Rise of Immortals features the popular action-strategy gameplay of traditional MOBA games, but adds enhanced socialization features, along with persistent character progression – a first for the MOBA genre. In addition, Rise of Immortals features a social hub where players can show off their enhanced Immortals, chat, emote, browse leaderboards, shop, update friend lists and more. Players also have the option of taking their Immortals through cooperative Player versus Environment (PvE) scenarios to learn the game, try out new abilities, and earn persistent experience before jumping into Player versus Player (PvP) matches.

Features of Rise of Immortals:
• Free-to-play
• 14 unique Immortals, with additional Immortals released on a regular basis
• Persistent per-Immortal level progression and skill trees
• Persistent artifacts for stat enhancements
• Player versus Environment instances with boss encounters
• Player versus Player instances with up to 5v5 multiplayer
• Player versus Bot instances with up to three-person cooperative play
• Persistent experience and leveling in both PvP and PvE instances
• Account and Immortal statistics tracking
• Player hub instances for socialization

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• Rise of Immortals Website:
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• RoI on Twitter:

Modkit and Capture the Flag Available Now for Dungeon Defenders on Steam!

Today, Trendy Entertainment is opening Dungeon Defenders up to the community with the release of its Dungeon Defenders Development Kit and 16-player Capture the Flag pre-alpha on PC. With these tools, Dungeon Defenders players will not only be able to modify Dungeon Defenders’ content and create entirely new games based on its code, but they’ll be able to directly influence the development of Trendy’s next major gameplay mode – 16-player Capture the Flag. With seamless multiplayer matchmaking with automatic transferring of new maps and content over the Internet, all players will be able to enjoy this user-created content.
The Dungeon Defenders Development Kit (found here: is a robust set of tools for players to modify all aspects of Dungeon Defenders and create their own content and games. Packaged with the game’s complete source code and art assets, it is one of the definitive Unreal reference codebases for anyone looking to create their own Unreal games.
This Dungeon Defenders Capture the Flag: Pre-Alpha Pass (found here: grants players early access to Dungeon Defenders’ 16-player Capture the Flag mode. Here they must form 8-man teams and score the most points by killing opponents and holding the flag for the longest time. This mode will be playable online with players’ existing characters, and players can provide feedback to Trendy Entertainment while they flesh out this gameplay mode through their forums here.

More information on the Dungeon Defenders Development Kit and Dungeon Defenders Capture the Flag: Pre-Alpha Pass can be found in this YouTube video

example of the First Person Defenders mod included with the Development Kit


DC Universe Online

 By Maurice Lewis

Published by: Sony Online Entertainment (SOE)

Developed by: Sony Online Entertainment (SOE)

Number of Players: MMORPG (online) or 1 Player

Release Date: January 11, 2011

MSRP: $49.99 PC/ $59.99 for PS3

Rated: T for Teen

For: Mild Blood, Mild Language, Mild Suggestive Themes, Violence

Also Available On: PC/PS3

Rating: It’s ok.


DC Universe is a MMORPG, but don’t be fooled by the genre;  it has certain elements that may surprise you. As most MMO style games, you start off at the character creation screen.  You have the choices between being a superhero or a villain, which in a sense is choosing a faction. Character creation actually gives you templates of your favorite hero or villain, such as Superman, Batman, Joker, Catwoman etc…  I personally created my superhero to look like Magneto (I know taboo !).

When it comes to choosing factions I think DCUO lacks certain characteristics that made choosing factions a big part of your mmorpg experience.  There is a neat little option where you’re able to choose your characters personality. This determines your characters idle stance (animation your character does while you just stand there). The most part in character creation is choosing your mentor. He/she is esentially your quest giver. So choose wisely.

After choosing your character’s looks, you can choose its abilities and characteristics. You can select from a variety of things, such as having your character have frost abilities, fire abilities, mental, nature abilities etc… You also have secondary abilities, such as being strong physically with punches/brawler guns, kungfu, and even gadgets.  You can also duel wield certain weapons.  I really believe Sony did a good job implementing all of these abilities, giving you control of making your character balanced and well rounded.  Time to choose your super human ability.  Your choices are, flying/Superman Acrobatics/Batman, super speed/Flash, these are your modes of transportation.  Hey it beats riding the bus right?


You start off in the newbie zone which turned out to be confusing.  If I wasn’t a veteran MMO player I would’ve been stuck in Brainiac’s ship for hours.  Another question, Why do both factions start off in the same basic training mode?  Basic training consist of you learning your hotkeys and practicing your abilities. 

Time to quest.  After making it through your basic training, you meet up with your quest giver/mentor. For example, if you’re evil and you chose The Joker, you will be placed in your home city, which is Gotham.  You grab a quest or a few, then you’re on your way. You have your basic start up quest, Locate Mr X, or kill X amount of enemies.  I didnt enjoy questing at all. Every quest felt so cramped.  Many  people tagged my mobs on pure accident, not only that but some quest were bunched up right next to each other causing multiple NPC interference.

Targeting enemies was also a major issue for me.  The AI tries to auto-target mobs but it fails miserably and is only 100% accurate with mobs that are directly in front of you. The fighting system makes up for the lackluster questing experience.  You have so many combinations you can use, I found myself actually interacting, and having more character control than im use to.  If the going gets tough, you have tons of escape routes.  I found flying to be the best ability, because you were basically unable to be touched by acrobatics, and super speed. I’ve noticed after every long quest chain, you go into a dungeon, and you’re fighting enemies from that quest chain, sometimes fighting a mini boss that you may remember from certain DC comics. DCUO has an alert system, this takes the place of having a instance group.  Alerts are for groups of 4.  I tried giving the PVE another chance because I love doing group dungeons.  Doing this also felt like I was just doing one big quest chain, and the experience was also lack luster.

PvP is very entertaining; its a breath of fresh air pulling off lethal combinations leaving your enemies wondering what hit them easily makes world PVP exciting.  You feel like you’re in a comic book.  With all that said, leveling seems to be a breeze, my only gripe is the skill tree seems to be pointless, as I rarely saw any real benefits.  The level cap is 30, and you will quickly realize the game play was created with nothing but pvp in mind.

My final thoughts

Character Creation was my favorite part of the game, as its every childs dream to be a superhero and while you may not  actually be that superhero, you get to control one and interact with all of your favorite comic book heros.  The rest of the gave leaves a lot to be desired.  There is lots of room for improvement but right now it’s just a break from the monotony of another MMO.

505 Games Reveals Dawn of Fantasy Details, Plots the Perfect Online Strategy Game

505 Games is pleased to reveal more details on Dawn of Fantasy, the ground-breaking MMORTS in development at Reverie World Studios. Dawn of Fantasy is a challenging online and offline strategy game where players take control of one of three races in a variety of game modes.

 The three game modes in Dawn of Fantasy test the boundaries of modern strategy games.  In the massively multiplayer “Online Kingdom” and the single-player “Kingdom Wars” worlds, players will train and command massive armies in pitched battle. These armies can be tasked to either defend their own town or to raze other strongholds on the World Map, a strategic overview of the world. Upon reaching a player or NPC town on the strategy map, armies are given the opportunity to declare war and engage in all-out combat, switching to a tactical view for battles.

 “Lay Siege”, one of the many ways to play Dawn of Fantasy, gives players the chance to try out their combat skills on an enemy stronghold – in either a practice setting or in the persistent online arena – while “Defend Castle” has you take the part of the besieged, surviving waves of attackers.

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Even with all these modes, “Online Kingdom” is the heart of the game, offering players the chance to write a bloody history for the game world of Mythador. Players enter a richly-detailed, endless world, ranging from the high mountain peaks of Southmount in the human realm of Teria to the swamps of Ertheel’Bala of the Wood Elves. In this troubled world, there is no avoiding the dark intentions of the enigmatic, power-hungry and corrupt wizards. The only question is whether the player will prove just another pawn in a dark scheme, or if they shall bring light to Mythador once more.
Players will find themselves in a constant war with their neighbors for supremacy, while guilds and the wealthiest of players control the global trade. Due to the persistent environment of Mythador, a player’s stronghold and economy will always be growing – regardless of whether its owner is online. Even after the campaign, players will have entire regions with beautiful citadels to discover and learn the history of, as well as a vast, randomized regional environment to freely explore to make new allies, or foes, with its peoples. Whether you strive for the top of the competitive multiplayer ladder, create a guild whose name is whispered in fear throughout the realms, or create an entirely new adventure using the powerful editing tools – Mythador is yours for the taking.
Reveries World Studios is a new developer comprised of RTS veterans who’ve worked on titles including Empire Earth and Empires: Dawn of the Modern World. They are based in Toronto, Canada. More information can be found at

Key Features

  • Complete dozens of story-driven quests in services of kings, wizards, and fellow adventurers.
  • Interact with thousands of other players through trading, forging alliances, and waging war in both Player vs. Player and Player vs. Environment battles.
  • Build up your villages into towns and then mighty empires, cast magic upon your enemies with dozens of unique spells, and lay siege to your enemies with great trebuchets.
  • Use the brute strength of the walking woods, ogres, and dragon mercenaries to reign supreme.
  • Play as three different races – elves, men, and orcs – each of which offers a radically different play style and has been given a deep, compelling mythology, a dramatic historical background, and a spectrum of complex political ambitions that drive the story and gameplay
  • “Lay Siege” mode allows players to practice taking opponent’s castles, while “Defend Castle” is the opposite.
  • “Kingdom Wars” mode allows players to experience a single-player campaign.
  • “Online Kingdoms” is the main, massively multiplayer, version of the game that follows the plot


Vogster Entertainment¹s action packed online shooting MMO, CrimeCraft, joins the WarpPortal online platform family for the North American market this December.  More information can be found at <>
CrimeCraft is a Free to Play MMO Shooter that blends a gripping, action-packed shooter experience with the best community and role-playing elements found in MMORPGs. The recent launch of CC: Bleedout, the first major expansion to the product, adds a deep story-driven campaign and exciting PvE action to its competitive PVP-based feature set.

³We are ecstatic that Vogster Entertainment has joined our WarpPortal
platform,² states Yoshinori Kitamura, CEO of Gravity Interactive, Inc.
³CrimeCraft¹s innovative, interactive and engaging approach to the next
generation of MMO¹s is a wonderful addition to the titles that are available
on WarpPortal.²

³We¹ve watched our customer base experience consistent growth month over
month in both registrations and in-game population,² says Daniel Prousline,
vice president of development at Vogster. ³Our partnership with Gravity is a
great fit as they continue to expand their reach with high quality games
with low barriers to entry.² CrimeCraft will be available in December 2010, is free via the WarpPortal