Trendy Entertainment Spooks Up Dungeon Defenders and Releases Free Halloween-Themed Content on Steam

Trendy Entertainment, D3Publisher and Reverb Publishing announced today that its recently released action/tower defense/RPG mash-up Dungeon Defenders is a runaway success across all three platforms – Steam, Xbox LIVE® Arcade for the Xbox 360® video game and entertainment system from Microsoft and PlayStation® Network. To get in the spirit of the spookiest holiday of the year, Trendy is releasing several Halloween-centric pieces of downloadable content (DLC) to all Steam and TrendyNet users for free for a limited time:
• Eight brand new costumes for the four character classes – four of which everyone will get and four of which must be earned in-game
• An devilishly hard Halloween-themed mission where players can earn the four ultra-rare costumes
• Eight new Halloween-themed weapons (two apiece for each class)
• A redesigned tavern for your heroes to celebrate Halloween in
Note: All purchases of Dungeon Defenders PC come with a Steam code to access ranked online play via TrendyNet.

Diablo III to arrive in early 2012

Source: Battle.Net

We commonly use the term “soon” when referring to Blizzard releases, because we know that no matter how hard we’re working to reach a target, we’re not going to compromise and launch a game before it’s ready. For Diablo III, we were aiming to launch by the end of 2011. As we’re announcing globally today, our new target for the game is early 2012.

While this news might not be a complete surprise, I know that many of you were hopeful that Diablo III would ship this year. We were too. However, this week we pulled together people from all of the teams involved with the game to decide whether we felt it would be ready before the end of December, and we grudgingly came to the conclusion that it would not. Ultimately, we feel that to deliver an awesome Diablo sequel that lives up to our expectations and yours as well, we should take a little more time and add further polish to a few different elements of the game.

The upside of today’s announcement is that we will be running the beta test longer than we initially planned, which will allow us to invite more of you who have opted in.

For those taking on the Diableard challenge, we salute you — and now fear for your well-being and personal hygiene. We hereby issue an official reprieve to all Diableard participants, including Blizzard employees, if you want to trim or otherwise manage the lower half of your face. We’d still love to see your beardly achievements, and we look forward to seeing more of your efforts as we move into 2012, but not to the detriment of your workplaces and significant others.

Thank you everyone for your support and anticipation for Diablo III. We’re still moving ahead at full pace, and we’ll be keeping you fully informed of any news and developments here at Diablo3.com, including the specific release date when the time comes, so stay tuned.

-Mike Morhaime

 

The Diablo III Beta Is Now Live

source:Blizzard Entertainment

The fiery gates leading to the Burning Hells have begun to swing open, and the Diablo III beta test is officially underway. Invitations to participate in the beta test are now being delivered to the chosen heroes. As with beta tests for other Blizzard Entertainment games, the testing process for Diablo III will occur in phases. In addition to selecting players who have opted in via their Battle.net accounts,  also Blizzard will be providing keys through beta promotions and giveaways — stay tuned for more info.

Blizzard Entertainment would like to remind those looking forward to an invite to be wary of phishing attempts. If you believe you’ve received an invite to the Diablo III beta test, it’s best to refrain from clicking on any links in the email, and instead log in to your Battle.net account to see if a Diablo III beta game account was granted. Or, if you were sent a key, attempt to add it manually by going to the Add or Upgrade a Game section of the Battle.net account management page.

For those who have received an invite to the beta test, we thank you for helping us test out our server stability and hardware. For those of you still hoping for an invite, we wish you the best of luck and hope you’ll keep an eye out for some of the beta-key giveaways and promotions we’ll have right here on the Diablo III community site.

BLIZZCON Onine Store Opens Today!

By Angie Quidim

If you are like me and hate waiting in lines and want to find that special something for your Blizz finatic guess what!  The Blizzcon store is open!  Here are the details from the Blizzcon site!

source: Blizzard

“Have a ticket to BlizzCon 2011? Planning to purchase some souvenirs at the show? Between now and Tuesday, September 20 at 9:59 a.m. Pacific time, BlizzCon 2011 ticket holders attending the show in person are able to shop for items from the BlizzCon 2011 store (while supplies last) during our limited-time-only, online BlizzCon Pre-Sale. Items purchased through this sale will be shipped directly to your home, allowing you to avoid store lines at the show and giving you more time to take in the panels, tournaments, and other events at BlizzCon 2011.

To participate, simply log in to the online Blizzard Store using the Battle.net account you provided when you purchased your BlizzCon 2011 tickets, and click the BlizzCon Sale button in the lower right-hand corner of your screen to browse this year’s selection. Please note that only ticket-holders who provided Battle.net account info will have access to BlizzCon 2011 merchandise during this online sale — you can view this information in the ticket buyer’s Order History.

Shop BlizzCon now!

If you’re planning to purchase this year’s BlizzCon Virtual Ticket to watch BlizzCon from home, you’ll have an opportunity to participate in a second BlizzCon merchandise pre-sale September 23 through September 27. Check out our previous BlizzCon Pre-Sale blog post for more information.”

Check out TME’s Blizzcon coverage at http://tmeatblizzcon2011.wordpress.com/

 

Alice: The Madness Returns

By Sean McQuillan

Developer: Spicy Horse

Publisher: Electronic Arts

Designer: American McGee

Platform(s): PC, Xbox 360, Playstation 3

Genre: Action-Adventure, Platform

Modes: Single-Player

 

Rating:  2/5 Buggy but Beautiful

 

Madness Returns picks up shortly after where the first Alice game left off.  Alice is free of Rutledge Asylum and is seeing a hypno-therapist by the name of Dr. Angus Bumby.  Alice is still coming to terms with the death of her family in the fire that engulfed her childhood home.  As she finds her madness returning, wink wink, she reenters Wonderland to find it once again corrupted.  Alice must take up the Vorpal blade once again as she cut her way through the twisted horrors of her mind to confront the source of its corruption.  All the while Alice must make friends of past enemies, depose the new self-proclaimed rulers of Wonderland, and heed the advice of her constant companion, the Cheshire Cat, as she holds onto what memories she has left.

Many feel as though Madness Returns is more of a port of the original Alice to a modern graphics engine.  While it’s true that the aesthetic remains the same, only with layers of beautiful polish, the story is better than ever.  The beautiful and twisted imagery of Wonderland guarantee a degree of replay value, as does the New Game + mechanic that would allow you to replay the game with all the weapons and upgrades of the previous playthrough.  One delightfully subtle touch is Alice’s dresses, which change depending on what part of Wonderland she’s in.  From the dystopian clockwork realm of the Mad Hatter, to the charnel decrepit realm of the Red Queen, Alice is always dressed the part.

The controls on the PC version feel very much like they were designed for a console controller.  With platforming making up the majority of the gameplay, you may find yourself remapping keys or springing for a gamepad.  One Madness Returns biggest flaws is in its buggy mechanics.  With a new lock on system for ranged  combat a step up from the card throwing of the original, far too often it will glitch and now allow you to unlock if the enemy fell into a bottomless pit.  The melee combat has taken more than a few pointers from the God of War series, and for the most part I feel it benefits from it.  Once again, the controls will feel more natural with a gamepad controller than a keyboard.

The platforming sections are just as good as ever, but often make Wonderland seem both expansive and empty.  Often times buggy collision can cause Alice to miss a jump, or pass straight through the walkway she’s on.  More than once I got stuck on a tricky platforming section because the camera decided to swing around me mid jump.

The story explores the motley cast of characters that populate American McGee’s delightful interpretation of Wonderland, and shows how they’ve changed since Alice’s departure and the new corruption.  Far too often however, the final showdowns with many of these characters is handled in a cut-scene leaving me pondering if the boss fight was simply not available unless the game were set on a harder difficulty.  The most drab sections, understandably, are the section where Alice explores the real world.  The transitions back to Wonderland are satisfyingly uncanny, and always signified for me the return to the fun.

With passable platforming, bugs, and average combat it’s hard to recommend this game to a broad audience.  If you have played the first Alice, or simply want to explore a visually stunning decent into madness, then you’ll enjoy this game.

Diablo III Beta Test Unveiled

SOURCE: BLIZZARD

 

with the upcoming launch of the Diablo® III beta test, the armies of the Burning Hells will march forth from their forgotten lairs to besiege the mortal realms anew.

To prepare for this renewed demonic invasion, the Blizzard Insider has secured an exclusive interview with Lead Content Designer Kevin Martens as he shares his thoughts and insight on Diablo® III’s upcoming beta test. So read on, and prepare yourself for the next chapter in the Diablo® saga.

Insider: Aside from the story elements, how are you tuning the game’s combat encounters?

Kevin Martens: We want the game’s difficulty to hit a range of “peaks” and “valleys” as the player progresses from battle to battle. During the “peaks”, the challenge level spikes and players will be tested to their limits. In the “valleys”, the difficulty relaxes and players can build up their health and energy again. From a gameplay standpoint, valleys are important because they allow players to learn and experiment with their abilities without too much fear of failure or death. It’s the skills and techniques developed during the valleys that enable players to survive the peaks, which tend to be much tougher encounters, like ambushes, large groups, rare monsters, or even bosses. The peaks will require players to think quickly, spend their resources carefully, and move around the battlefield to avoid getting surrounded.

Read the Full Interview

Over $1.9 Million Raised for Japan Earthquake Relief Through Cenarion Hatchling Sales

 Thanks to the overwhelming generosity of World of Warcraft players around the world, Blizzard raised a total of more than $1.9 million USD to support the ongoing earthquake and tsunami relief efforts in Japan.

 In May, Blizzard announced that for every Cenarion Hatchling pet purchased by July 31, 2011, 100% of the $10 USD adoption fee would be going to assist victims of this disaster — and the community responded by opening their hearts and wallets wide.   

 The generous spirit shown by the World of Warcraft community continues to inspire and humble Blizzard.