Diablo Retrospective

By David Burrola

Diablo has always been a game i’ve felt close to, since its got a great setting that’s gritty and grim but with that small shining light of hope. Which is what the game is really about, that small hope represented in the heroes you play fighting against the Prime Evils and booting their buts back to Hell.

Back in 1996, development Studio Blizzard North released the game that defined the action RPG and dungeon crawler, setting the stage for many games to come later by other studios. This one was still wholly different in that you’re not in a prettier fantasy world with Elves and Dwarves, fighting Dragons, Orcs and Goblins. No, this game you where set against Diablo, the Lord of Terror. This guy was big brutish and freaky as all hell.

I only remember playing the first game as the Warrior because I like the inside booklet art for him, and when I first saw that from my Uncle, and bit time gamer I was so hooked I was already trying to replicate that drawing on paper myself. Yeah I really went nuts over this game. After he played it, and finished it, and went on to other games I went ahead and played it. But with so many other console games that came up later, and with the fact that I didn’t have a computer of my own to play on personally, it got left in the dust for quite a while. It wasn’t until just before going to college that I picked up the sequel that I got heavily into that game. So Diablo II was what really took me for a ride in the world of Sanctuary and had me spending many hours delving into horrific crypts and tombs of terror, fighting demons and undead all for glory, bragging rights and loot.

But lets look at what took this off farther back in the lore and story of what kicked off this battle against ultimate evil.

The beginning of time in Diablo had the Great Conflict, a war between angels and demons. And this war waged throughout time and space infringing on the fabric of reality. But it all comes to a halt when Man comes into being and his mortal world a new possible battle ground for the Great Conflict. So both sides waited to see which side Man would choose, given that they had the unique ability to choose either light or dark.

From here, the Prime Evils; Diablo, Mephisto and Baal had decided that letting man fully decide for themselves was too big to be left alone so they dedicated their strengths to corrupting man and turning them to their side. The other demons in hell feeling that the Prime Evils lost their focus took this chance and held an uprising to kick them out of hell and onto the world of Sanctuary.

All that really did was let them wreak havoc on the world of man unquestionably and try to turn the world to their own army. And seeing as the angels didn’t help at all, it was up to Tyreal Archangel to help man defend himself. He did that by forming the Horadrim. And they hunted down the Prime Evils, sealing them in soul stones. Diablos, was sent beneath the country of Khanduras and a huge network of catacombs was built on top of that where the dead Horadrim where buried honoring the dedication to keeping him down there.
Over time, people forgot about what was there, and the Horadrim dwindled. All until only a small handful remained and eventually, a city named Tristram was built on top of that. Eventually the religion of Zakarum became quite large in the kingdom of Westmarch and soon spread to Khanduras and into Tristram with the self proclaimed King, Leoric.

From here, i’ll sum up since i’m getting a bit too long on this for one part. But Leoric repurposes the decrepit Monastary that was used by the Horadrim to keep Diablo, while at this point no Horadrim where left to warn him of the dangers below.

Diablo sensing that freedom is close, begins to first corrupt the advisor to King Leoric, and lured him to the depths of the labyrinth beneath to make him destroy the soulstone that imprisoned him and be in the world of man once more. Still weakened from his imprisonment, Diablo needed a strong body to inhabit so he chose the King.

Unbeknownst to the people Leoric struggled with the demon for years as he slowly went mad from Diablos’ possesion. He started warring with the other nations giving reason that they all should be a part of the great kingdom he created and follow the light. To keep his rule absolute he orderd the quick execution of all the questioned him, with his advisor keeping close to hold the Order of Light at bay. Eventually as his armies and the main for of the Order of Light we sent out, Leoric was soon passed off by Diablo as the man was getting weaker from his possession and the demon need a better host. He settled on Leoric’s son Albrecht.

Possessing the boy and turning him into a thing of evil wasn’t hard, and in fact happened faster than it had with Leoric. Albrecht was taken deep within the labyrinth of the crypts down to where Diablo was freed and the possession fully took place. Using images of horror and delving deep into the Albrechts fears, Diablo fully turned him into a host body that he could use.

Meanwhile, Leoric started executing more people on account of his son being kidnapped in his mind, and as soon as the Order of Light returned they had to fight and take down their own maddened king. He cursed them on his dying breath, while the advisor told them that they still needed to find Albrecht. With little hesitation the Order went into the labyrinth and where fairly quickly overrun by demons and risen undead that slaughtered the Order wholesale. With nothing much left to do people of Tristram started to leave in droves to get as far from this evil as possible.

Seeing either glory or riches in the deeps adventurers started showing up to try their luck and saving the young prince from evil, probably for a reward. Few came back. But 3 strangers in silent resolution came about to delve deep in to fight the horrors beneath, and then the game starts for you.

That’s how older games where, a huge backstory(that’s fairly butchered here, i’m sorry) that you read before you played to know what was going on. This was summarized from just under 15 pages or so of back story in the book. This was a bit before Blizzard had started with their now infamous cinematic studio and integrating those cut scenes into their games. So this is how you got to know the gritty world that you’re set upon in one of the greatest games in the action RPG genre. And next time we’ll take a look at what changes happened in the second game to make more cohesion and how well those 3 strangers faired in their fight against evil.

Spiral Knights Review

By:David Burrola

Published by Sega Entertainment

Developed by Three Rings Design

Spiral Knights is a fun little MMO that brings back memories of Phantasy Star Online. Phantasy Star was a great online RPG that was a lot like good old Dungeon Crawlers, but more as an action RPG. Spiral Knights is much like it, and shouldn’t be surprising as both games where presented by Sega.

The game starts out just getting out of a crash site from which their people survived a crash landing on a planet called Cradle. You make your way to a base camp for recruits and then go through a small dungeon that gets you ready for the main game which is building up a new society for the little Knights and that means dungeon crawls and beating the crap outta lots of enemies.

This is an action RPG so you’re moving about and attacking in real time, now hitting a number key for a different skill. You have attack, defend, swap weapons and use stocked item. That’s it. You don’t even really get items from town, they’re all gained in dungeons and they disappear as you leave the dungeon. Now while that might seem kind of lame, its actually not. You don’t have this stringent management of items in your inventory or have to worry about running out of ammo of guns since those are infinite. You just have different rates of fire. But you also can’t equip anything in a dungeon either, only in certain waypoints at which you can also decide to go back to town from can you equip anything.

Now, this also being a multiplayer game, its best played with multiple people, to a max of 4 players at a time. Having a full party means you’ll last longer and it also means that you’ll get better loot. But the game is also gonna be harder on you, especially for rooms and hallways that can only be accessed by four players and requires you all to be there. So you have a lot to think about in terms of survivability.

This is a free to play MMO meaning that you don’t have to pay for anything in the game, but you can pay for one of the games resources called ‘Energy’. Energy is used for many things, like accessing doors, levels in the dungeons and for reviving yourself if you die in combat. Which just pops you right back in the game where you left off instantly arcade style. The problem is that reviving yourself costs more Energy and the only way to get it back, is to wait. Just wait. And you’ll wait a while. I can understand having something that recharges that’s important to a game, but how long you have to wait before your Energy recharges is way to f***ing long. The only other way to get more or to make your cap higher, is to buy it with micro transactions. Its a one time thing, so when you run out of the energy you’ve bought its gone. This is one that’s a potential money sink if you want to gorge on it, and that’s actually brilliant from a marketing standpoint. You can also buy materials for crafting and actually Crystal Energy which is used more for crafting that your regular Energy is.

My real only gripe about the game is the long time in which Energy replenishes and the fact of it running out during play is too jarring. Its definitely worth it since its free to play, and now that they have Player-versus-Player in the game its even more interesting than before. Just gotta work on that Energy issue.


Diablo 3 Beta…. The Adventure continues with Bobotheclown

by Angie Quidim.

I did it.  I finally created a barbarian and she is the awesome character I thought the Barbarian would be.  She’s female and her name is Bobothe clown for those of you playing the beta.  She has been a bit luckier than the rest of the characters I have created as she picked up Griswold’s Edge within the first few missions.  For those of you who don’t know what Griswold’s Edge was in the previous Diablo games, it was one of the rare items that had great stats.  My favorite stat that was on this particular sword was knockback and fire damage (imagine lines of flaming zombies flying back against the screen).  I have encountered more item classes in the game with her. Grey items are the lowest.  White items are standard issue; they come in fine, superior, and masterwork grades.  Blue items are the magic items with various traits. Red Items are like legendary unique items in World of Warcraft.  Gold items are rare and are really hard to find;you would most likely find these items in public games.

Within my first few missions, I noticed the barbarian’s traits that have carried over;good close range melee attacks, area of affect specials, also a leap attack that helps get out of tight corners.  You can use a multitude of weapons and your special attacks are fueled on Fury.  No.  This is not warcraft.  And yes I said Fury.  The more damage you take the more fury you build.  This opens up your special skills menu for battle shouts and other special area of effect attacks.

The barbarian equipment is pretty standard with special warrior pieces that drop every so often.  As with previous Diablo games the barbarian can dual wield one handed weapons and pack a huge punch. 

That’s all for now… Next on the diary   Magic finding runs…


Diablo 3 Beta Diary: The Demon Hunter

By Angie Quidim

 Just like any die hard Diablo fan, I was ecstatic to receive my beta key.  The first thing I wanted to do was try out the demon hunter.  At long last I can sink my teeth into what was to be the new character that would make waves in the Diablo Universe!

I had this expectation that the demon hunter would be a crossbow weilding badass and let me tell you I was sorely mistaken.  This is not the easiest class to play.

First off, the demon hunter is a hybrid class with traits from the Rogue, the Amazon and the Assassin from the Hellfire expansion.  This class is all about ranged dps and limited melee fighting.  In fact, I would discourage up close and personal contact unless you absolutely have to.  This character class will find themselves overwhelmed quite easily. Instead of the typical mana and health stats, Demon Hunters also have Discipline and Hatred.  Most of your offensive attacks utilize hatred and your discipline attacks (traps and evasive manuvers) fuel off your Discipline meter. 

As a fledgling demon hunter you start off with the basic active skills ; leve 1 traps (caltrops) and a one projectile attack (hungerining arrow which is a guided rebounding missle!) . You have active skills and then passive traits (just like in Warcraft).  Each time you level up you get something; whether its another slot to have more active skills or unlock another offensive or discipline skill.  At this point it seems completely random as I am level 10 and the next skill I can unlock is at 11,  and the next one after that is 14.  With the passive skills you get one every 10 levels (10, 20, and so on). These passive skills can vary in traits.  The first passive skill unlock gives you choice between regaining health or allows you to increase damage on one target.


This class needs to be played with a bit of strategy and thought,  as you can’t just bolt through a door and shoot the living crap out of stuff. If you time it right you can get bonuses for technical kills and massive kills (ala Devil May Cry).  You will need to pay attention to what you equip your character with including the traits that the magic weapons enhance.  As of now I have only seen grey items (crap), white items (commons), and blue items (magic common).  I have yet to see one of the famed green items or even gems or runes.

Playing the campaign as the Demon Hunter give some great backstory on the class; how they are chosen, their order and their mission.  I look forward to more character development as the beta goes on. 

More to come as I level up my Demon Hunter Callisto!


Alice: The Madness Returns

By Sean McQuillan

Developer: Spicy Horse

Publisher: Electronic Arts

Designer: American McGee

Platform(s): PC, Xbox 360, Playstation 3

Genre: Action-Adventure, Platform

Modes: Single-Player


Rating:  2/5 Buggy but Beautiful


Madness Returns picks up shortly after where the first Alice game left off.  Alice is free of Rutledge Asylum and is seeing a hypno-therapist by the name of Dr. Angus Bumby.  Alice is still coming to terms with the death of her family in the fire that engulfed her childhood home.  As she finds her madness returning, wink wink, she reenters Wonderland to find it once again corrupted.  Alice must take up the Vorpal blade once again as she cut her way through the twisted horrors of her mind to confront the source of its corruption.  All the while Alice must make friends of past enemies, depose the new self-proclaimed rulers of Wonderland, and heed the advice of her constant companion, the Cheshire Cat, as she holds onto what memories she has left.

Many feel as though Madness Returns is more of a port of the original Alice to a modern graphics engine.  While it’s true that the aesthetic remains the same, only with layers of beautiful polish, the story is better than ever.  The beautiful and twisted imagery of Wonderland guarantee a degree of replay value, as does the New Game + mechanic that would allow you to replay the game with all the weapons and upgrades of the previous playthrough.  One delightfully subtle touch is Alice’s dresses, which change depending on what part of Wonderland she’s in.  From the dystopian clockwork realm of the Mad Hatter, to the charnel decrepit realm of the Red Queen, Alice is always dressed the part.

The controls on the PC version feel very much like they were designed for a console controller.  With platforming making up the majority of the gameplay, you may find yourself remapping keys or springing for a gamepad.  One Madness Returns biggest flaws is in its buggy mechanics.  With a new lock on system for ranged  combat a step up from the card throwing of the original, far too often it will glitch and now allow you to unlock if the enemy fell into a bottomless pit.  The melee combat has taken more than a few pointers from the God of War series, and for the most part I feel it benefits from it.  Once again, the controls will feel more natural with a gamepad controller than a keyboard.

The platforming sections are just as good as ever, but often make Wonderland seem both expansive and empty.  Often times buggy collision can cause Alice to miss a jump, or pass straight through the walkway she’s on.  More than once I got stuck on a tricky platforming section because the camera decided to swing around me mid jump.

The story explores the motley cast of characters that populate American McGee’s delightful interpretation of Wonderland, and shows how they’ve changed since Alice’s departure and the new corruption.  Far too often however, the final showdowns with many of these characters is handled in a cut-scene leaving me pondering if the boss fight was simply not available unless the game were set on a harder difficulty.  The most drab sections, understandably, are the section where Alice explores the real world.  The transitions back to Wonderland are satisfyingly uncanny, and always signified for me the return to the fun.

With passable platforming, bugs, and average combat it’s hard to recommend this game to a broad audience.  If you have played the first Alice, or simply want to explore a visually stunning decent into madness, then you’ll enjoy this game.

Portal 2

By Sean McQuillan

Developer: Valve Corporation

Publisher: Valve Corporation

Distributor: Valve Corporation (Online), Electronic Arts (Retail)

Platform: PC, Xbox 360, Playstation 3

Genre: Puzzle-Platform, Science Fiction

Modes: Single-Player, Cooperative


Rating:  5/5  First Prize in Potato Science!

 Portal 1’s silent protagonist, Chell,  wakes up to find herself back in the bowels of Aperture Science.  She has been in stasis for many years as the facility has succumbed to encroaching nature without GLaDOS to maintain the facility.  She is greeted by a personality core, Wheatley, and must work to escape the facility together.  Along the way GLaDOS is reawakened, and testing can begin anew.  Chell must escape a new and deadly set of puzzles and obstacles that will take her from the bowels of the facility, to a final showdown with the psychotic intelligence running the tests.

With this second outing into the world of Aperture Science, Valve takes every opportunity to flesh out the world and its characters.  While we had GLaDOS as our main source of interaction in Portal 1, this game introduces us to Wheatley, a bumbling and endearing construct helping you escape. Cave Johnson is also introduced as the eccentric founder of Aperture Science.    The voice acting in Portal 1 by GLaDOS’ voice actress Ellen McLain was beautifully enchanting, and Portal 2 doesn’t disappoint.  Ellen is back as GLaDOS and the turrets, but we also get wonderful performances from Stephen Merchant (Wheatley), and J.K. Simmons (Cave Johnson) who many would know as J. Jonah Jameson from the original Spiderman movies.  While there’s no shortage of amazing lines from all of them through the game, you’ll find yourself wishing there was more.

The wonderful Aesthetic of Portal 1, with the well polished test tracks, and the abandoned industrial areas behind the scenes, gave the game as much characterization as its voice acting.  With Portal 2 we see it really come alive. From the lowest levels where we see Aperture’s humble beginnings to the madcap testing tracks as the facility becomes unstable; we see an organic facility that shapes and molds its story over time.

The platforming sections the coined the phrase “Thinking with Portals” was perfect in Portal 1, it’s hard to think where they could go from there.  The guys at Valve brought in the team from Independent Games Festival-winning DigiPen student project Tag: The Power of Paint to incorporate their game’s paint mechanics into these new gels.  While these 3 new gels are a blast to play with, especially the orange Propulsion gel, the Valve team were no slouches themselves.  Introducing Faith plates, Light bridges, Thermal Discouragement Beams, and the gravity defying Excursion Tunnels, Portal 2 is at no shortage of new and interesting ways to challenge the player.

While the campaign mode is certainly a rich experience, the Co-op play is the perfect complement to it.  With the introduction of the not quite silent protagonists Atlas and P-body, you’ll go through quite a gauntlet of puzzles strictly designed for two people.  It’s an exercise in trust and often good-hearted frustration.  While the puzzles are great, the experience is also related to the main storyline, with the most engaging moments coming when the pair have to go “off the rails” and into the facility’s abandoned areas.  While it can be frustrating to replay this mode with someone who hasn’t solved the puzzles, with the new Authoring Tools you can look forward to new puzzles from the community.

If you are  wondering if Jonathan Coulton, the wonderful Singer/Songwriter behind Portal 1’s “Still Alive”, has a new entry for this outing, the answer is a happy Yes. There’s also another great bonus to be had for those who complete the Story mode.  You’ll just have to beat it and see.

With cake, companion cubes, wonderfully dark humor, and the wonder of picking up your first portal gun, it’s hard for a sequel to catch the same magic as the first Portal game.  Luckily Valve succeeds masterfully and fans of the first game should all love this new chapter in the Aperture Science story.

DC Universe Online

 By Maurice Lewis

Published by: Sony Online Entertainment (SOE)

Developed by: Sony Online Entertainment (SOE)

Number of Players: MMORPG (online) or 1 Player

Release Date: January 11, 2011

MSRP: $49.99 PC/ $59.99 for PS3

Rated: T for Teen

For: Mild Blood, Mild Language, Mild Suggestive Themes, Violence

Also Available On: PC/PS3

Rating: It’s ok.


DC Universe is a MMORPG, but don’t be fooled by the genre;  it has certain elements that may surprise you. As most MMO style games, you start off at the character creation screen.  You have the choices between being a superhero or a villain, which in a sense is choosing a faction. Character creation actually gives you templates of your favorite hero or villain, such as Superman, Batman, Joker, Catwoman etc…  I personally created my superhero to look like Magneto (I know taboo !).

When it comes to choosing factions I think DCUO lacks certain characteristics that made choosing factions a big part of your mmorpg experience.  There is a neat little option where you’re able to choose your characters personality. This determines your characters idle stance (animation your character does while you just stand there). The most part in character creation is choosing your mentor. He/she is esentially your quest giver. So choose wisely.

After choosing your character’s looks, you can choose its abilities and characteristics. You can select from a variety of things, such as having your character have frost abilities, fire abilities, mental, nature abilities etc… You also have secondary abilities, such as being strong physically with punches/brawler guns, kungfu, and even gadgets.  You can also duel wield certain weapons.  I really believe Sony did a good job implementing all of these abilities, giving you control of making your character balanced and well rounded.  Time to choose your super human ability.  Your choices are, flying/Superman Acrobatics/Batman, super speed/Flash, these are your modes of transportation.  Hey it beats riding the bus right?


You start off in the newbie zone which turned out to be confusing.  If I wasn’t a veteran MMO player I would’ve been stuck in Brainiac’s ship for hours.  Another question, Why do both factions start off in the same basic training mode?  Basic training consist of you learning your hotkeys and practicing your abilities. 

Time to quest.  After making it through your basic training, you meet up with your quest giver/mentor. For example, if you’re evil and you chose The Joker, you will be placed in your home city, which is Gotham.  You grab a quest or a few, then you’re on your way. You have your basic start up quest, Locate Mr X, or kill X amount of enemies.  I didnt enjoy questing at all. Every quest felt so cramped.  Many  people tagged my mobs on pure accident, not only that but some quest were bunched up right next to each other causing multiple NPC interference.

Targeting enemies was also a major issue for me.  The AI tries to auto-target mobs but it fails miserably and is only 100% accurate with mobs that are directly in front of you. The fighting system makes up for the lackluster questing experience.  You have so many combinations you can use, I found myself actually interacting, and having more character control than im use to.  If the going gets tough, you have tons of escape routes.  I found flying to be the best ability, because you were basically unable to be touched by acrobatics, and super speed. I’ve noticed after every long quest chain, you go into a dungeon, and you’re fighting enemies from that quest chain, sometimes fighting a mini boss that you may remember from certain DC comics. DCUO has an alert system, this takes the place of having a instance group.  Alerts are for groups of 4.  I tried giving the PVE another chance because I love doing group dungeons.  Doing this also felt like I was just doing one big quest chain, and the experience was also lack luster.

PvP is very entertaining; its a breath of fresh air pulling off lethal combinations leaving your enemies wondering what hit them easily makes world PVP exciting.  You feel like you’re in a comic book.  With all that said, leveling seems to be a breeze, my only gripe is the skill tree seems to be pointless, as I rarely saw any real benefits.  The level cap is 30, and you will quickly realize the game play was created with nothing but pvp in mind.

My final thoughts

Character Creation was my favorite part of the game, as its every childs dream to be a superhero and while you may not  actually be that superhero, you get to control one and interact with all of your favorite comic book heros.  The rest of the gave leaves a lot to be desired.  There is lots of room for improvement but right now it’s just a break from the monotony of another MMO.

Midnight release of Starcraft II

by Angie Quidim

We are anxiously awaiting at our local gamestop to get one of the most anticipated RTS games in the PC world. For years we have been waiting and the gaming gods will be appeased. It is finally the release of Starcraft II, the Wings of Liberty.
Retail outlets such as Wal-Mart, Gamestop and Best Buy will be open midnight for the launch as well as the Fry’s Electronics in Fountain Valley will have the developers signing select copies for fans in California.

More to come on the Starcraft adventure… stay tuned

Star Craft 2: Ultimate Experience

Having gotten my copy of the Star Craft 2 Ultimate Wings of Liberty Experience, I immediately opened it up and tried to install the game…

Sadly, the game itself actually knows what time it is and promptly alerted me that I have to wait until midnight tonight to be able to install it… and as such I’ll start my review taking one step back… to the Ultimate Edition itself.

Collectors Edition Box

Quite a nice box it is, as you can see by the pictures of the box that I quickly put it back together.  As a quick run down here is what is contained within:

Open box

  1. DVD install disk
  2. Behind the scenes DVD with developer interviews, all 13 minutes of pre-rendered cinematic, and 32 minutes of in game “story mode” movies (with director commentary).  *NOTE* if you are interested in playing the story without spoilers, do not watch this first
  3. Soundtrack
  4. Starcraft comic Issue 10
  5. Art book (176 pages)
  6. Jim Raynor “dog Tag” USB Drive
  7. World of Warcraft cosmetic pet (Baby Thor)
  8. Battle.net downloadable exclusives


I’ll go over each one in turn and we’ll see if this box is worth the 100$ price tag.

First off is the game itself, which retails itself for the standard 60$.  With this in mind we can move on to the other 40$ of potential content.

Behind the Scenes DVD: This item is a hit or miss type of deal.  I know some people who love this sort of thing.  Getting designers insight to the game, and watching all the wonderfully rendered cinematic over and over and over again.  (You know who you are)  Then there are those who would toss the extra disk aside never to be pulled from the shrink wrap as they can’t wait to play the game.  Personally, I have the DVD playing while I write this part of the review, but only because I can’t install the game itself for another 11 hours.  Don’t get me wrong, the movies are every bit the visual orgasm that you expect it to be, and Blizzard can officially give Square Enix solid competition for CGI.  With that said, if not for this 11 hour gap I have no need for this extra piece.  If it was at the register counter for an extra 2$ I would pick it up, so that is what I’m going to place its value at.

Soundtrack: Here is another extra of questionable value.  Once again, the quality here is high.  However, I doubt that I will ever be driving in my car, and feel the need to listen to the sounds of battle.  I’m not sure I would even pay 1$ for this one.  But, as I suppose it has to have some value for nerd sake to have this on your shelf… 1$ it is.

Comic: Issue 10?  Really?  I doubt I would read it if I had the first issue, but I definitely don’t have a need for a comic book 10 issues in, it doesn’t even have nerd value unless you have the first 9.  No value here.

Art of Starcraft:  Now this is worth something, hard cover, nice jacket, and 176 pages of art (with almost no pages wasted on text).  Even if you don’t collect art books, the fact that you are thinking about buying the Ultimate Experience box means you are probably a Star Craft fan.  All in all, this little piece might make the entire thing worth the price.  But since I started this review I’ll give it a price tag of 25$.  To some it may seem like a lot, but that’s what art books cost, and this one is a pretty good one.

art of starcraft

Dog Tag USB Drive: 2GB – Not a bad size.  Design – Pretty good.  And if you are a Star Craft nerd it comes with a nice surprise.  Star Craft and Brood War expansion set are preloaded on the drive.  The game may be old, but I’ll slap a 10$ price tag on this just for nostalgia and a useful 2GB usb drive.

usb  drive

In game Baby Thor for World of Warcraft: While WoW might be the most played MMO, if you are about to get serious into SC2, then I suspect you won’t have much time to log on.  Still, there will be a few thousand players who are bound to be willing to trade off quite the few Epic level items to get this.  I would say it’s worth at least a few thousand gold worth of items in game.

Exclusive Battle.net content: ah, now here is something worthwhile for SC2 players.  Army icons, Avatar portraits, exclusive version of the in-game Thor unit.  Nothing that unbalances the game, but all things to let other players know that you picked up the Ultimate edition and they didn’t.  Now all that’s left is to Zergling rush them into oblivion.

All in all, it looks like there is 41$, an epic ring or two, and on and offline nerd cred.  To be honest, as far as Ultimate/Special editions of games go, this one really is quite good.  I would personally recommend picking up the Ultimate Experience pack.  So with that said, I’ll see you all online tonight.  Hope you like my special edition Avatar as my exclusive skins for the Thor units shoot you dead.

Chris Hori

Amnesia: The Dark Decemt

by Angie Quidim

I just couldn’t bear it any longer but I had to say something about this game. Amnesia is a PC survival horror that reminded me of the Eternal Darkness and Fatal Frame Series on the PS2. If you don’t know what these titles are i suggest you do some research.
Amnesia is best described as a train wreck. Horrible things happen as you explore, but the stuff you come up with is so graphic you have to play some more.

Here is the teaser trailer to get you started. If you care to demo the game here is the website (www.amnesiagame.com)